IMPS
ACCEPTING — 2026
▸ IMPS.STUDIO · v2026.1 · an independent studio

We build
software,
games, and
whatever *
else you need.

05SHIPPED THIS YEAR
Steam · iOS · WebPLATFORMS
4 weeksTYPICAL SPRINT
Fixed bidPRICING MODEL
// 01   SERVICES
FOUR DISCIPLINES

Games. Apps. Sites. Tools.

$ imps new --type=game

Indie games

Small, sharp, played-in-one-sitting games. Unity, Godot, custom engines if it calls for it.

UNITY · GODOT · STEAM
$ imps new --type=mobile

Mobile apps

iOS and Android. Native when it matters, React Native when velocity matters more.

SWIFT · KOTLIN · RN
$ imps new --type=web

Web apps & sites

Marketing pages, dashboards, SaaS. Typed, tested, hosted somewhere sensible.

TS · REACT · EDGE
$ imps new --type=tool

Tools & things

CLIs, plugins, bots, extensions. The stuff that makes a team faster or an idea fly.

NODE · RUST · GO
// 02   WORK
06 OF 23 SHOWN

Shipped last year.

EMBER
Ember
Game · 2024
LUMEN
Lumen
iOS · 2024
FORGE
Forge
Web · 2024
PIP
Pip
Bot · 2023
ODDKEY
Oddkey
CLI · 2024
& more
23 projects
// 03   PROCESS
FROM BRIEF TO SHIP

Four weeks to a working thing.

$week 01 — scope & sketch ✓ doneRead everything. Ask obnoxious questions. Sketch the smallest thing that would prove it.
$week 02 — prototype ✓ doneA crude, clickable version. Ugly, functional, honest. We play with it. You play with it.
$week 03 — build ✓ doneVisual polish, real data, edge cases. The boring parts that separate demos from products.
$week 04 — ship ● in progressDeploy, monitor, hand over docs. Then we decide what's next.
// 04   ABOUT
WHO’S BEHIND THE BUILDS
A small, independent studio — founded 2021.

Four people, one room, no middle layer.

IMPS Studio is a tiny team of engineers and designers who build end-to-end. The person you talk to is the person writing the code.

We take on a handful of projects a year — games, apps, sites, tools — and say no to the rest. That’s how the weeks stay honest and the work stays sharp. No account managers. No handoffs. No 40-slide kickoff decks.

We’ve shipped to Steam, the App Store, and the open web. We’ve also shipped to nobody (the ones that didn’t work). We’ll tell you which bucket we think your idea is heading for.

04
PEOPLE ON THE TEAM
23
PROJECTS SHIPPED
Remote · BR
WHERE WE WORK
Small team. Big builds.
We ship before the
meeting is scheduled.
HOUSE RULES · № 3

Got a thing
that needs building?

We take on a handful of projects a year. Drop us a line — we'll tell you honestly whether we're the right team.